
eteeController
SHIPPING NOW!
Design, play, control and code like never before with our range of eteeControllers. The full finger tracking capabilities and button-free design allow for customisation and flexibility for all gaming and project needs.
Now compatible with Vive Ultimate trackers and Meta Quest for PCVR using our AdaptVR kit!
Product features
- Thumbpad (configurable as trackpad/joystick/D-pad)
- LED slider (configurable as two independent buttons/analog input
- Full finger tracking
- Replaceable foam (S, M & L)
- Configurable RGB lighting
- 3 degrees of freedom with IMU
- 6 hours playtime
- Default gestures: Point/Pinch/Grip
What you get?
- eteeController, Left and Right
- 1 eteeDongle
- 2 USB-C charging cables
- 3 foam sizes, 2x S/M/L
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Size:
5.3*2.3*1.18 in
136*69*30 mm
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Weight:
2.89 oz
82 g
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Battery:
730 mAh LiPo
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Charging:
USB-C
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Connectivity:
BLE with dongle
USB-C
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Technology:
Patented touch-sensing system
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Operating System:
Windows 10/11
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Developer Resources:
• Python


I have the Valve Index controllers that do a similar thing but they are quite chunky. etee is so light, it's 'pick up and play'.

You're more free to use and manipulate the controller how you want, rather than resorting to a gun-style type of grip. You just don't even know that they are there

The lightweight controllers recognized each of my fingers and my grip, even tight squeezing.

VR content that doesn't demand the binary precision of hardcore game experiences like training, art, therapy, social, remote control and more - could definitely leverage etee as a more intuitive input

The finger sensing was working great already [...] The controllers are also lightweight which is a nice change.

eteeControllers bring people into VR in the most unobtrusive way.

With my Avatar I can move fingers and make gestures!

With the usual devices (Buttons, faders...) you have to deal with , but have 8 pressure sensors + the thumb trackpad is great for having real expressiveness (In Music Creation)

How is this possible?? This is going to be great for some augmented VR worlds where you want to interact with other people with your hands..

Any HMD producing company would be grateful to have etee compatibility