![](http://eteexr.com/cdn/shop/products/eteeController_heroimage.png?v=1667556927)
eteeController
SHIPPING NOW!
Design, play, control and code like never before with our range of eteeControllers. The full finger tracking capabilities and button-free design allow for customisation and flexibility for all gaming and project needs.
Now compatible with Vive Ultimate trackers and Meta Quest for PCVR using our AdaptVR kit!
Product features
- Thumbpad (configurable as trackpad/joystick/D-pad)
- LED slider (configurable as two independent buttons/analog input
- Full finger tracking
- Replaceable foam (S, M & L)
- Configurable RGB lighting
- 3 degrees of freedom with IMU
- 6 hours playtime
- Default gestures: Point/Pinch/Grip
What you get?
- eteeController, Left and Right
- 1 eteeDongle
- 2 USB-C charging cables
- 3 foam sizes, 2x S/M/L
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Size:
5.3*2.3*1.18 in
136*69*30 mm
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Weight:
2.89 oz
82 g
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Battery:
730 mAh LiPo
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Charging:
USB-C
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Connectivity:
BLE with dongle
USB-C
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Technology:
Patented touch-sensing system
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Operating System:
Windows 10/11
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Developer Resources:
• Python
![](https://cdn.accentuate.io/6652109783115/19488160940107/etee_product_FrontView_Linegraph_eteeController-03-v1696937218582.png?2393x2101)
![](http://eteexr.com/cdn/shop/files/vrbug_small.png?v=1637075373)
I have the Valve Index controllers that do a similar thing but they are quite chunky. etee is so light, it's 'pick up and play'.
![](http://eteexr.com/cdn/shop/files/vr_rosie_small.jpg?v=1637075206)
You're more free to use and manipulate the controller how you want, rather than resorting to a gun-style type of grip. You just don't even know that they are there
![](http://eteexr.com/cdn/shop/files/uploadvr_small.jpg?v=1637075474)
The lightweight controllers recognized each of my fingers and my grip, even tight squeezing.
![](http://eteexr.com/cdn/shop/files/rtovr_small.png?v=1637075663)
VR content that doesn't demand the binary precision of hardcore game experiences like training, art, therapy, social, remote control and more - could definitely leverage etee as a more intuitive input
![](http://eteexr.com/cdn/shop/files/casandchary_small.jpg?v=1637075810)
The finger sensing was working great already [...] The controllers are also lightweight which is a nice change.
![](http://eteexr.com/cdn/shop/files/seb_small.jpg?v=1637075902)
eteeControllers bring people into VR in the most unobtrusive way.
![](http://eteexr.com/cdn/shop/files/frooxius_small.jpg?v=1637076284)
With my Avatar I can move fingers and make gestures!
![](http://eteexr.com/cdn/shop/files/shoegmusic_small.png?v=1637076591)
With the usual devices (Buttons, faders...) you have to deal with , but have 8 pressure sensors + the thumb trackpad is great for having real expressiveness (In Music Creation)
![](http://eteexr.com/cdn/shop/files/charbax_small.jpg?v=1637076738)
How is this possible?? This is going to be great for some augmented VR worlds where you want to interact with other people with your hands..
![](http://eteexr.com/cdn/shop/files/vr_gear_small.jpg?v=1637076854)
Any HMD producing company would be grateful to have etee compatibility