
eteeAdapter
SHIPPING NOW!
Already have a set of SteamVR trackers?
Why not lower the cost of access to full finger sensing in VR using our eteeAdapter.
eteeAdapter is designed to work with third party trackers (Tundra & VIVE) allowing you to use your existing equipment with eteeController. eteeAdapter has been perfectly calibrated to combine third party tracking with eteeController allowing you to streamline your way to the perfect SteamVR controller configuration.
Say hello to eteeAdapter, your futuristic companion.
Product features
- This product must connect with eteeController in order to work
- SteamVR Tracker Compatible
- Touch Zone input available for all compatible trackers
- Compatible with HTC 1.0, 2.0 3.0 Tracker, Tundra Tracker for 6 degrees of freedom
What you get?
- eteeAdpater, Left and Right
- 2 USB cables (USB-C to USB-C)
- 2 USB cables (USB-C to USB Micro-B)
- 2 D-ring
-
Size:
2.33*1.51*1.17 in
59.1*38.3*29.8 mm
-
Weight:
0.41 oz
11.6 g
-
Connectivity:
USB-C
-
Compatible VR Tracker:
• VIVE Tracker
1.0, 2.0, 3.0
• Tundra Tracker


I have the Valve Index controllers that do a similar thing but they are quite chunky. etee is so light, it's 'pick up and play'.

You're more free to use and manipulate the controller how you want, rather than resorting to a gun-style type of grip. You just don't even know that they are there

The lightweight controllers recognized each of my fingers and my grip, even tight squeezing.

VR content that doesn't demand the binary precision of hardcore game experiences like training, art, therapy, social, remote control and more - could definitely leverage etee as a more intuitive input

The finger sensing was working great already [...] The controllers are also lightweight which is a nice change.

eteeControllers bring people into VR in the most unobtrusive way.

With my Avatar I can move fingers and make gestures!

With the usual devices (Buttons, faders...) you have to deal with , but have 8 pressure sensors + the thumb trackpad is great for having real expressiveness (In Music Creation)

How is this possible?? This is going to be great for some augmented VR worlds where you want to interact with other people with your hands..

Any HMD producing company would be grateful to have etee compatibility