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eteeController AdaptVR Kit
FOR COMPATIBILITY WITH VIVE ULTIMATE TRACKERS & META QUEST FOR PCVR
Unlock Boundless Possibilities.
Elevate your VR experience with the eteeController AdaptVR Kit. Seamlessly connecting your compatible tracker such as Vive Ultimate Trackers with the cutting-edge eteeController via the innovative eteeAdapter, this kit revolutionizes your interaction possibilities. Effortlessly transform your no-input tracker into eight analogue input finger-tracking controllers. With included cables, the eteeController charges both itself and your tracker, ensuring uninterrupted exploration.
This kit offers the same accessibility as the eteeController SteamVR Kit, delivering exceptional control and responsiveness. Step into the immersive world of SteamVR with the eteeController AdaptVR Kit and redefine your virtual reality journey.
Product features
- Full-finger sensing technology
- 3 degrees of freedom IMU in eteeController
- Lightweight and ergonomic design
- SteamVR Compatible
- 6 hours playtime
- Default gestures: Point / Pinch / Grip
- Compatible with VIVE Tracker 1.0, 2.0, 3.0, Tundra Tracker for 6 degrees of freedom
What you get?
- eteeController, Left and Right
- 1 eteeDongle
- 2 USB-C charging cables
- 3 foam sizes, 2x S/M/L
- eteeAdapter, Left and Right
- 2 USB cables (USB-C to USB-C)
- 2 USB cables (USB-C to USB Micro-B)
- 2 D-ring
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Size:
• eteeController
5.3*2.3*1.18 in
136*69*30 mm
• eteeAdapter
2.33*1.51*1.17 in
59.1*38.3*29.8 mm
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Weight:
• eteeController
2.89 oz
82 g
• eteeAdapter
0.41 oz
11.6 g
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Battery:
730 mAh LiPo
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Charging:
USB-C
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Connectivity:
• eteeController
BLE with dongle
USB-C
• eteeAdapter
USB-C
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Technology:
Patented touch-sensing system
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Operating System:
Windows 10/11
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Compatible VR Tracker:
• VIVE Tracker
1.0, 2.0, 3.0
• Tundra Tracker
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Developer Resources (APIs):
• Python
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Required VR Hardware:
• Virtual Reality ready PC
• SteamVR compatible headset
(Pimax and headsets with inside-out tracking systems are not compatible.)
• Base stations
(VIVE Base Station 1.0, 2.0, or Valve Index Base Station)
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I have the Valve Index controllers that do a similar thing but they are quite chunky. etee is so light, it's 'pick up and play'.
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You're more free to use and manipulate the controller how you want, rather than resorting to a gun-style type of grip. You just don't even know that they are there
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The lightweight controllers recognized each of my fingers and my grip, even tight squeezing.
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VR content that doesn't demand the binary precision of hardcore game experiences like training, art, therapy, social, remote control and more - could definitely leverage etee as a more intuitive input
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The finger sensing was working great already [...] The controllers are also lightweight which is a nice change.
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eteeControllers bring people into VR in the most unobtrusive way.
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With my Avatar I can move fingers and make gestures!
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With the usual devices (Buttons, faders...) you have to deal with , but have 8 pressure sensors + the thumb trackpad is great for having real expressiveness (In Music Creation)
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How is this possible?? This is going to be great for some augmented VR worlds where you want to interact with other people with your hands..
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Any HMD producing company would be grateful to have etee compatibility